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<title>video/games/sdl2-doom, branch master</title>
<subtitle>Mirror of video feed</subtitle>
<id>https://git-03.infra.openwrt.org/feed/video/atom?h=master</id>
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<updated>2025-05-03T03:41:11Z</updated>
<entry>
<title>sdl2-doom: use updated fork</title>
<updated>2025-05-03T03:41:11Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2025-05-01T14:55:35Z</published>
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<id>urn:sha1:f3f70b11b7673b4fc0373bd17d81ae64c2e63e12</id>
<content type='text'>
Use an updated fork of sdl2-doom which fixes compiler errors when
using recent GCC.

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
<entry>
<title>sdl2-doom: add package</title>
<updated>2024-12-05T01:20:09Z</updated>
<author>
<name>Daniel Golle</name>
</author>
<published>2024-11-07T20:17:49Z</published>
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<id>urn:sha1:748651ce0762cca614263012bf0f488e0a3fcc2e</id>
<content type='text'>
Add simple port to SDL2 of the classic DOOM engine.
Works fine on Wayland without requiring any 3D hardware acceleration.

Signed-off-by: Daniel Golle &lt;daniel@makrotopia.org&gt;
</content>
</entry>
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